Seaquence was created by Okaynokay (Ryan Alexander and Gabriel Dunne).
Ryan is artist and researcher currently focused on interactive audiovisual experience design. His recent works include generative simulations, live visual performance, spherical photography, and motion graphics experiments.
Gabriel is an artist and musician from San Francisco whos work includes audiovisual experiences, performance, and installation. With a background in design and music, he’s used computers in his practice ever since he was introduced to his Dad’s Commodore 64 and Amiga 1000 as a toddler.
A long, long time ago in the spring of 2009, Ryan Alexander, Gabriel Dunne, and Daniel Massey participated in fledgling arts organization Gray Area’s first artist residency in the Tenderloin, the heart of San Francisco. While there, they created the original seaquence.org web app with support from the community at Gray Area. Originally written in Adobe Flash, Seaquence became a seminal project that blossomed into a vibrant community and has accumulated well over 300,000 compositions. It continues to be enjoyed by people around the world.
Since then a lot has changed. Flash has slowly been phased out as an interactive platform on the web, and doesn’t work on mobile devices.
In 2014 Ryan and Gabe decided that the best way to keep the Seaquence community alive was to do what they had been talking about for years — bring the app to touchscreens. Over the next two and a half years, they built a new version of Seaquence from the ground up. It featured a brand-new codebase with shiny new graphics and integrated a high quality sound engine, evolving Seaquence from a Flash web-toy to a fully-featured musical platform and instrument.
Daniel is an artist, musician, and designer currently based in Berlin. He was a co-creator of the original Seaquence project.
Gray Area Foundation for the Arts, Inc. is a 501(c)3 Non-Profit Organization supporting Art & Technology for Social Good.